Farkle is really a fun and fast moving dice game. It is also very addictive. I am playing this game because the ’80’s, and am still teaching new people how exactly to play. It’s fun for both adults and children. I think my 7 year old grandson could even like playing it more than I do! I carry a set of dice in the glove compartment of my car, so that they are in the ready whenever I may need them. I also keep a collection at our cabin, for playing an instant game by lantern light.
THE OVERALL GAME of Farkle or 10,000
6 standard six sided dice, paper and pencil
Farkle is played by two or more players. Regarding this game, the more the merrier. Each player includes a turn at throwing the dice, one after the other. Each player’s turn results in a score, and the scores for each player accumulate to the winning total of 10,000. The first person who reaches 10,000, after each player has finished their last turn, wins the overall game.
To start the overall game, each player throws one die to see who goes first. The best number starts the game.
Each player throws all six dice at the beginning of their turn.
A number of scoring dice must be set aside at the end of each throw, or the throw ends.
The ball player may either end their turn and bank the score accumulated up to now, or continue to throw the remaining dice to try to improve their score.
If a player has scored with all six dice, they continue their turn with a new throw of all six dice, adding to the score they have accumulated in that turn.
A new player Farkles if none of the dice score in virtually any given throw, and all points for that turn are lost. They do not lose the points already banked on paper from previous turns.
The dice are handed to the next player in a clockwise rotation, after they finish their turn. yoursite.com begins their turn.
Each player, following the first, can choose either to begin with their turn all six dice, or by throwing the dice remaining following the previous player has completed their turn. For instance, if a player banks three 5s for a score of 500, the next player may choose to roll the remaining three dice. Should they score with a minumum of one die, they score 500 plus whatever additional score they accumulate.
It is possible to score with single die or with a combination of dice.
Each 1 will probably be worth 100 points.
Each 5 will probably be worth 50 points.
Three 1’s are special. They are worth 1000 points.
Three of a kind, except for 1’s, are worth 100 x their number. For instance, three 4’s are worth 400. Three 6’s are worth 600.
Four of a kind are worth the score 3 of a kind would have given, then doubled. For example, three 6’s are worth 600, so times it by 2 for 1200 points.
Five of a kind are worth the score 4 of a sort could have given, then doubled. In the last example, 1200 would be multiplied by 2 for a complete score of 2400.
3 Pair are worth 1500
Straight will probably be worth 3000 (all dice in a single roll – 1,2,3,4,5,6)
If a player throws 1-2-4-4-4-5, they score three 4’s (400), the single 1 (100), and the single 5 (50) for a total of 550. The dice that scored are set aside, leaving only 1 die left in play. The player can then have a chance and throw the rest of the die, or stop and score 550. If they do score with the single die, they add it with their score for that turn, and begin again rolling all six dice. If they did not score with the single die, they Farkle and lose all points for that turn.